Behind the Scenes of the Fallout Universe, Gaming’s Most Astonishing Television Success

The post-apocalyptic TV series has come back to streaming services, and it's safe to say that viewers were pleasantly surprised by the caliber of its debut season. By portraying the retro-futuristic, post-apocalyptic United States through the lenses of three different characters, it effectively portrayed multiple facets of the player's experience.

We followed Lucy the vault dweller, attempting to uphold her morals and learning that the wasteland made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts doubting his organization's dogma and causes significant chaos in powered exoskeleton; and the Ghoul, a fan-favorite figure who has long since lost any ethical bearings out in the irradiated wastes.

Building Anticipation for Season Two

The debut season's finale unveiled key information about the culprits behind the atomic conflict that trapped a society in underground vaults for centuries. It also left several enigmas open for the upcoming chapter – and, on this occasion, anticipations are significantly higher.

“We’ll take ‘not terrible’ – let’s get that on a poster,” says Jonah Nolan.

“Going into the initial season, people were like, ‘Just get it right’,” states the game director. “We’re over the moon with the response to the show, so now people are bringing more eagerness and new expectations.”

The Mojave Beckons for the Next Installment

The second season is set in New Vegas, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and characters in the franchise, despite the fact that it was somewhat buggy at launch.

“It has a arid atmosphere, a Southwestern essence, that’s so essential to that game,” explains Nolan. “That dusty, desolate iconic highway feeling of the game is so much fun to incorporate into the show.”

In the show's timeline, a considerable period has passed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators hint that it does reference the gamer's experience.

Crafting a Tangible World

The Fallout TV series is distinguished by its physical authenticity – its creators ensured physical models and locations were fabricated, mirroring the improvised nature of the towns in the games.

“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all filmed against a digital backdrop,” observes another of the showrunners. “The key objective of an adaptation, particularly of a interactive medium, is to seem like it’s real.”

In fact, pretty much each creature you see on-screen is real, including the notoriously frightening mutated beasts known as Deathclaws. In the show, they are created using puppets, and were reportedly rather intimidating up close.

Made by Fans, for Fans

The Fallout series succeeds because it is developed by accomplished storytellers who are also longtime fans, alongside the visionaries behind the video games. This common understanding for the world is evident in the final product.

The new batch of episodes is launching on a weekly basis rather than as a all-at-once release, representing a shift from the initial release. This schedule will allow for a altered viewing experience, something the showrunners themselves are excited to engage with.

“It delves deeper, it’s more expansive, it’s wittier, it has a lot of revelations,” teases the game director. “I am excited to seeing what people think.”

Pamela Savage
Pamela Savage

A UK-based technology strategist with over 15 years of experience in digital innovation and enterprise solutions.